Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
0
Found in
2017.4
2019.3.9f1
2020.2
Issue ID
1242829
Regression
No
Light probe turns black when a punctual light overlaps it
How to reproduce:
1. Open "1242829_Lightmapper" project
2. Observe the Sphere GameObjects in the Scene view
3. Go to Window -> Rendering and press Lighting Settings
4. Under Lightmapping Settings change the Lightmapper to Progressive CPU
5. After baking is finished observe the Sphere GameObjects again in the Scene view
Expected result: Both Sphere GameObjects stay lighten
Actual result: One Sphere GameObject becomes very bright, the other becomes black
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a10
Note: URP was used in this example for better representation of the very bright GameObject, in built-in it is hard to see the difference, but the issue is present in built-in as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment