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Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
0
Found in
2017.4
2019.3.9f1
2020.2
Issue ID
1242829
Regression
No
Light probe turns black when a punctual light overlaps it
How to reproduce:
1. Open "1242829_Lightmapper" project
2. Observe the Sphere GameObjects in the Scene view
3. Go to Window -> Rendering and press Lighting Settings
4. Under Lightmapping Settings change the Lightmapper to Progressive CPU
5. After baking is finished observe the Sphere GameObjects again in the Scene view
Expected result: Both Sphere GameObjects stay lighten
Actual result: One Sphere GameObject becomes very bright, the other becomes black
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a10
Note: URP was used in this example for better representation of the very bright GameObject, in built-in it is hard to see the difference, but the issue is present in built-in as well.
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