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[2020.3] NullReferenceException is thrown when selecting a PSB file in t...
How to reproduce: 1. Open the user’s attached project 2. Select the “Fei-CLONE” PSB format file in the Project Browser Expected... Read more
[Il2CPP][.Net 4.x] Crash in "il2cpp::utils::Debugger::InitializeTypeSour...
Reproduction steps: 1. Open the project from the attached 'drive.google.com' link. 2. Go to "File > Build Settings" and remove an em... Read more
[Android] Input.GetKey returns false when S-Pen is being used on Samsung...
To reproduce: 1. Open attached project 2. Build to Samsung device with S-Pen 3. Use the Pen on the mobile screen Actual result: The... Read more
"Failed to load window layout" error window is shown when trying to open...
Steps to reproduce: 1. Open Control Panel -> Region 2. Change Format to Turkish (Turkey) 3. Create a new project or open an existing... Read more
[macOS][M1] Audio crackling/popping during compilation in Editor
Steps to reproduce: # Create a new Unity project # Make sure that: ** you have audio playing from a different source on the machi... Read more
[General] "Warning CS8032 An instance of analyzer Unity.MonoScriptGenera...
Reproduction steps: 1. Open the attached project “CS8032_Warning” 2. Open Edit > Preferences > External Tools 3. Set External Scr... Read more
NullReferenceException is flooded when exiting Play Mode while Inspector...
Reproduction steps: 1. Open the “ListExceptionStripped“ project 2. Open the “Sample” scene 3. Enter Play Mode 4. Select the “Con... Read more
Allocated memory is not cleared when loading and unloading scenes
How to reproduce: 1. Open the attached project ("case_1275751-Memory-Test.zip") 2. Open a profiler window 3. Make a Standalone Devel... Read more
[URP][XR] Performance degradation when comparing Android Quest 2 builds ...
Steps to reproduce: 1. Open the attached user's project "PerfTest2020.zip" 2. Build the project to Quest 2 in 2020.3.47f1 3. Obse... Read more
UnityWebRequest crashes if invoked when player is quitting
*Steps to reproduce:* 1. Attach the included script to a game object 2. Build a player 3. Observe crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled