Search Issue Tracker
Fixed in 2.1.1
Votes
20
Found in [Package]
preview.1 - 2.1.0
Issue ID
1210225
Regression
No
GameObject's position does not match when the same GameObject animation is recorded using Timeline and Recorder
How to reproduce:
1. Open the attached '1210225.zip'
2. Open 'SampleScene' Scene
3. Notice that 'GO_Camera_Ctrl GameObject is animated using Timeline
4. Notice that 'GameObjectToRecordCameraPOS' GameObject's animation clip is recorded using Recorder
5. Select 'GO_Camera_Ctrl' GameObject in the Hierarchy
6. Play the animation of the Timeline and observe the Scene View
Expected result: Camera position in Recorded video and Timeline animation clips doesn't match
Actual result: Camera position in Recorded video and Timeline animation clips matches
Reproducible with: 2019.2.20f1(preview.1 - 2.1.0, preview.6 - 2.0.0), 2019.3.0f6(preview.1 - 2.1.0, preview.6 - 2.0.0), 2020.1.0a21(preview.1 - 2.1.0, preview.6 - 2.0.0)
Couldn't test with: 2017.4.36f1 Package Manager is not introduced, 2018.4.16f1 can not assign playable once I create a new one Timeline window is blank and NRE is thrown to the Console
Notes:
- Video, project of reproduction and more details are attached in Edit
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
_slash_
Dec 14, 2020 15:24
This is still an issue...
LM-DM3D
Apr 24, 2020 23:27
Cmon you guys, this isn't fixed in the new version......