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Issue ID




Only the first render target is reflected when using multi render targets

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the user's attached project ""
2. Open Assets/Scenes/SampleScene.unity
3. Select Assets/Settings/ForwardRenderer.asset
4. In the Inspector window untick Settings>"Enable Camera Target"

Expected result: All render targets are reflected
Actual result: Only the first render target is reflected

Reproducible with: 7.7.0 (2019.4.29f1), 10.5.1 (2020.3.14f1), 11.0.0 (2021.1.14f1), 12.0.0 (2021.2.0b3, 2022.1.0a1)

  1. Resolution Note:

    User passes uses missmatching type between mrts and depth is not set to MSAA.
    Basically all MRTS has to be same format and same texture type.

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