Search Issue Tracker
Fixed in 1.5.0-preview.2 & 2.1.0-preview.2
Votes
22
Found in [Package]
2.0.1
Issue ID
1171603
Regression
No
[TextMesh Pro] Wrapping does not work correctly when Japanese exclamation marks are used
How to reproduce:
1. Open the attached project named Case_1171603
2. Resize the text area and observe the wrapping
Expected result: Text is wrapped normally
Actual result: Editor tries to place every exclamation mark into a new line
Reproducible with: 2018.4.5f1(1.4.1), 2019.1.12f1(2.0.1), 2019.2.0b10(2.0.1), 2019.3.0a11(2.0.1)
Could not test with: 2017.4.30f1(No PackageManager)
Package versions tested: 1.4.0, 1.4.1, 2.0.0, 2.0.1
Comments (2)
-
t-kuhn
Aug 09, 2019 05:55
Small update: Turns out not all characters in the "LineBreaking Following Characters.txt" file are affected. We ended up deleting about 1/3 of the characters in the file to prevent this bug from happening.
-
t-kuhn
Aug 09, 2019 01:36
We had to delete all characters in the "LineBreaking Following Characters.txt" file to prevent this bug (user comments are getting displayed via TMP) from happening. Please fix this!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 1.5.0-preview.2 & 2.1.0-preview.2):
This issue has been resolved. The fix will be included in the next release of the TMP package which will be version 1.5.0-preview.2 for Unity 2018.4 and 2.1.0-preview.2 for Unity 2019.x or newer.