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[Backport] [Android] UNITY_DISPLAY_ORIENTATION_PRETRANSFORM is always 0 ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build And Ru... Read more
[Oculus] Mesh Outputs using the new SG integration only render 1 mesh pa...
Reproduction steps: 1. Open the attached "1408241Rep.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode and observe... Read more
[Mobile] Colours do not match on one of the Universal Rendering Examples...
How to reproduce: 1. Clone project: "https://github.com/Unity-Technologies/UniversalRenderingExamples" 2. Open a project, and open a... Read more
Procedural Shader is not displaying correctly when using SV_POSITION
How to reproduce: 1. Open the attached project (ShaderTest.zip) 2. Open scene Scenes/SampleScene 3. Observe the GameObject "Shader P... Read more
[HDRP] HDRP Wizard Fix All location change
Arguably most used HDRP wizards part will be Fix All button. Currently, to reach it you often need to either scroll down or resize t... Read more
Missing Input Action Asset in Split Screen Multiplayer Sample
Reproduction Steps: 1. Open a new Unity Project 2. Install the CineMachine Package and its Input System Samples 3. Open the "Spli... Read more
[Installer] Print and Save buttons are shown over the license agreement ...
1. download MacOS installer from link provided 2. run installer 3. observe "Print" and "Save" button on "License agreement" tab Exp... Read more
Unloading source asset immediately after Blit(source, dest) can result i...
How to reproduce: 1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project 2. Enter Play Mode 3. Press the "Run Blit Te... Read more
Custom PropertyDrawers are not being released
Add the following script to a project: {code:java} using System; using UnityEditor; using UnityEngine; [Serializable] pub... Read more
Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when inst...
How to reproduce: 1. Open user's provided project 2. Try dragging in "Warrior" prefab from the project's window into the scene (Asse... Read more
All about bugs
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