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Errors are thrown when selecting a Sprite with a custom default TextureImporter Preset



How to reproduce:
1. Open the attached project ""
2. In the Project window select "Assets/grab.png"
3. Observe the Console

Expected result: No errors are thrown in the Console
Actual result: "UnityException: Could not find the requested Platform Texture Settings. This is incorrect, did initialization fail?" is thrown in the Console

Reproducible with: 2023.3.0a11, 6000.0.6f1
Not reproducible with: 2021.3.39f1, 2022.3.33f1, 2023.3.0a10

- The "SpriteDefault" preset is set up as the default preset for textures
- Changing "buildTarget: iPhone" to "buildTarget: iOS" in the texture's meta file fixes the issue for that texture
- Changing "value: iPhone" to "value: iOS" in the preset file fixes the issue when inspecting the preset as well as for newly added textures
- The Preset was originally created in Unity 2022.2.5f1, upgraded to various versions in 2022.2/3, and finally to Unity 6
- Issue does not reproduce, if iOS support is not installed

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