Search Issue Tracker
Won't Fix
Unknown (hidden) 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X
Votes
1
Found in
2020.3.35f1
2021.3.5f1
2022.1.6f1
2022.2.0a17
2023.1.0a2
Issue ID
UUM-7395
Regression
No
Inconsistent constraint behavior on Configurable Joints when used with Duplicate objects
Reproduction steps:
1. Open the attached project named "Case_1145289"
2. Select the Sphere in the BlankScene and enter Play mode
3. Move the Sphere on the Z-axis. Hinge Joint explodes due to no constraints
4. Duplicate the Sphere and Disable the original Sphere's gameObject
5. Move the Sphere's duplicate on the Z-axis
Expected result: Joint behaves the same way as with the original Sphere
Actual result: Joint behaves completely different when used with a duplicate Sphere
Reproducible with: 2017.4.26f1, 2018.3.14f1, 2019.1.1f1, 2019.2.0a14
Notes:
1. While testing with 2017.4.26f1 noticed that re-enabling the Sphere's gameObject is enough to completely change its behavior. Shown in Track_1145289_V2
2. If Both the original and the duplicate Sphere gameObjects are disabled then behavior can be reversed if the Duplicate Sphere is Enabled first. Shown in Track_1145289_V3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
Resolution Note:
A rare case that seems to have been reported very few times so far, and tends to happen only in that particular scene.