Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
4
Found in
2018.4
2019.3
2019.3.4f1
2020.1
2020.2
2021.1
Issue ID
1230810
Regression
No
[Playables] Most recent Animation Event is not triggered again when resetting Playable Time with SetTime(-1)
How to reproduce:
1. Open attached project "Unreliable_Animation_Events_at_Start_with_Playables.zip" and SampleScene scene
2. Enter Play mode
3. Observe Console window(Start Middle End are printed)
4. In Game view, press 1
5. Observe the Console window
Expected result: End Middle Start are printed
Actual result: Middle Start Middle End are printed
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a7
-
Quasimodem
Oct 16, 2020 02:29
This bug has been a showstopper for us. As part of our port to the Switch, we've had to move our AnimationController-based system over to a Playables-based system and this bug has cost us dearly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.0a2
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0b4
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.3f1