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votes
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[Android] Skybox corners distorted on Vivante GC1000 GPU's

Mobile

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Apr 19, 2017

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Version: 5.6.0f3

How to reproduce: 1. Open user attached project 2. Build to device with Vivante GC1000 GPU Expected behaviour: Skybox is drawn corr... Read more

0
votes
Fix in review

[Android] Camera texture becomes slow when using Input field with Multit...

Android

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Apr 18, 2017

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Version: 5.6.0f3

To reproduce: 1.Download and open attached "New Unity Project.zip" project. 2.Go to player settings and make sure Multithreaded Ren... Read more

6
votes
Active

Awake of NetworkBehaviour is not called at launch in standalone build, b...

Networking

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Apr 19, 2017

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Version: 5.6.0f3

In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more

0
votes
Not Reproducible

Unity crashes in RenderTexture::Create while enabling "MainCamera" GameO...

Graphics - General

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Apr 11, 2017

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Version: 5.6.0f3

1. Open the attached "SmallerRepro" project and "game" scene 2. Enable "Main Camera" GameObject, crash will probbably occur 3. If t... Read more

0
votes
Fixed

NavMesh carve is changing because of the capsule shaped NavMesh obstacle...

AI

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Apr 19, 2017

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Version: 5.6.0f3

Reproduction steps: 1. Open the attached project; 2. Open the scene "BugDemo"; 3. Enable "Shows NavMesh" in the Scene window; 4. Ent... Read more

0
votes
Fixed

All Particle Systems from the same Particle Effect are played regardless...

Shuriken

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Apr 13, 2017

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Version: 5.6.0f3

How to reproduce: 1. Open the attached "ParticleRepro" project and "repro" scene 2. Select "Particle System" GameObject and press ... Read more

0
votes
Active

UnityWebRequest disregards Etag and Last-Modified headers on Editor and ...

Networking

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Apr 19, 2017

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Version: 5.6.0f3

Preparation: To reproduce the issue you'll need a software for tracking HTTP requests and responses. I used Charles 4.1. After start... Read more

0
votes
Active

Scene's camera's pivot point moves after panning in orthographic view

Scene/Game View

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Apr 19, 2017

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Version: 5.6.0p1

Steps to reproduce: 1. Create new project 2. Add cube to scene 3. Use camera tool to align view on Y axis (in scene window top right... Read more

0
votes
By Design

AssetPostprocessor methods not called during a fresh import or full reim...

Asset and Scene Management

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Apr 20, 2017

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Version: 5.6.0f3

To reproduce: 1) Open the attached project 2) Notice there is nothing printed to the Console 3) Right click the Validation Warning A... Read more

0
votes
Active

[Android] Calling Marshal.AllocHGlobal and then LoadAllAssets increases ...

Mobile

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Mar 29, 2017

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Version: 5.3.7p3

How to reproduce: 1. Open user attached project 2. Build and run 3. Wait for Marshall allocation and asset bundle load to finish 4.... Read more

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