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Third Party Issue

Votes

0

Found in

2019.4

2020.3

2020.3.2f1

2021.1

Issue ID

1360318

Regression

No

Emission parameter of detail mask gets deactivated when inspecting material of model imported with "Pixyz Plugin for Unity"

Shader System

-

How to reproduce:
1. Open the attached project "plugin.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Select Scene>node_damagedHelmet_-6514 in the Hierarchy window
4. In the Inspector window inspect "Material_MR" by pressing on the arrow in the left bottom corner of the material

Expected results: Emission parameter of detail mask stays active
Actual results: Emission parameter of detail mask gets deactivated

Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1
Could not test with: 2021.2.0b11, 2022.1.0a8 (Pixyz Plugin for Unity is incompatible with these versions)

  1. Resolution Note (2022.1.X):

    Material Inspector sets emission enabled based on material's globalIlluminationFlags. It looks like Pixyz doesn't set these correctly.

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