Search Issue Tracker
Third Party Issue
Votes
0
Found in
2019.4
2020.3
2020.3.2f1
2021.1
Issue ID
1360318
Regression
No
Emission parameter of detail mask gets deactivated when inspecting material of model imported with "Pixyz Plugin for Unity"
How to reproduce:
1. Open the attached project "plugin.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Select Scene>node_damagedHelmet_-6514 in the Hierarchy window
4. In the Inspector window inspect "Material_MR" by pressing on the arrow in the left bottom corner of the material
Expected results: Emission parameter of detail mask stays active
Actual results: Emission parameter of detail mask gets deactivated
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1
Could not test with: 2021.2.0b11, 2022.1.0a8 (Pixyz Plugin for Unity is incompatible with these versions)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Incorrect Behavior with SG and Scale in Update
- Memory leaks are caused when using MeshToSDFBaker.Dispose()
- [iOS][Android] Crash on 'EXC_BAD_ACCESS' when trying to create a Joint with script in build
- Particles are drawn upside down when using Camera.RenderToCubemap
- "Find References In Project" gives inaccurate results when Prefab Variant Parent default Object references are changed
Resolution Note (2022.1.X):
Material Inspector sets emission enabled based on material's globalIlluminationFlags. It looks like Pixyz doesn't set these correctly.