Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.2.8
Issue ID
1355859
Regression
No
[XR][UWP] Any OpenXR layer will crash UnityOpenXR.dll on HoloLens2 when compiling with ARM32
Reproduction steps:
1. Open project "OpenXR2020.zip"
2. Open Scene "SampleScene"
3. Open Build Settings in File > Build Settings
4. Select Platform "Universal Windows Platform" and build project
5. Open solution of built project
6. Change solution configuration from "Debug" to "Release" and set solution platform to ARM32
7. Open the Holographic Remoting Player app on the HoloLens 2
8. Copy the IP Address
9. Open Properties in Project > Properties
10. Select Debugging under Configuration Properties
11. Type the IP address in Machine Name
12. Build on Remote Machine
13. Observe console errors in Visual Studio solution
Expected result: No console errors found
Actual result: Console errors found
Reproducible with: 1.2.8 (2020.3.18f1, 2021.1.20f1, 2021.2.0b11)
Could not test with: 2019.4.29f1 (Package issues), 2022.1.0a7 (Build issues)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetooth Headhpones while in Play Mode
- Switching Project when importing complete project does not import all assets and project opens incomplete
- [Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
- Undoing the branch rotation resets only wireframe and not mesh when undoing the action first time after launching the project
- Asset Bundles retain their previous hash when dependency of prefab instance changes
Add comment