Search Issue Tracker
Duplicate
Votes
0
Found in
2020.2.0b2
2020.3
2020.3.17f1
2021.1
Issue ID
1363470
Regression
Yes
Fullscreen button of Editor windows is disabled when making Editor windows fullscreen
How to reproduce:
1. Create a new project
2. Open Package Manager (Window>Package Manager)
3. Press the "+" sign and select "Add package from git URL"
4. Write "com.unity.ui.builder" and press "add"
5. Open UI Builder (Window>UI Toolkit>UI Builder)
6. Make UI Builder window fullscreen (top left corner green button)
7. Try to exit the fullscreen in the UI Builder window
Expected result: Exit fullscreen and minimize window buttons are working
Actual result: Exit fullscreen button and minimize button are disabled
Reproducible with: 2020.2.0b2, 2020.2.7f1, 2020.3.19f1, 2021.1.22f1
Not reproducible with: 2019.4.30f1, 2020.2.0b1, 2021.2.0a1, 2021.2.0b13, 2022.1.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
This is a duplicate of issue #1293516