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[HDRP] Path tracer does not support Physically Based Sky
Physically based sky is know for controlling Sunlight color and intensity based on Directional light angle, among other things. When... Read more
[VFX Graph] Render Order is not automatically updated until VFX window i...
How to reproduce:1. Open the attached package2. Make sure that VFX window is closed3. Select VFX asset in the Project Browser4. In t... Read more
[DXR] Area light shape not occluded in shadow
The reflexion of area light shape is visible in the shadow of an object. Read more
ProjectVersion.txt file is not created when creating a new project
How to reproduce:1. Create a new project2. Close the project3. Re-launch the newly created project Expected results: The project is ... Read more
[DOTS] [Hybrid Render V2] App crashes after building it with IL2CPP
How to reproduce it:1. Open the attached project "1357551.zip"2. Build and Run it on Android3. Observe the app Expected result: App ... Read more
[Hub] Project's Unity Version is set to "Unavailable" after the Hub is r...
Reproduction steps:1. In Hub, create new Unity Project2. Restart Hub3. Observe new project's "Unity Version" field Expected result: ... Read more
Sorting Priority does not work when Receive SSR Transparent is enabled o...
Reproduction steps:1. Open the attached "1362609.zip" project2. Open "OutdoorsScene" Scene3. Go to "River 2" GameObject and expand "... Read more
[XR][Windows] Unity Project Name is not displayed at the top of the Edit...
Reproduction steps:1. Open new VR or AR Template Unity Project2. Observer Editor Window name Expected Result: The Project name is di... Read more
Crash on __pthread_kill when deserializing a different type field with t...
Reproduction steps:1. Open the user's attached project2. Enter play mode, then exit play mode3. Comment-out line 6 in Data.cs4. Unco... Read more
UnityWebRequest.url and UnityWebRequest.uri is not updated when request ...
Reproduction steps:1. Open the attached "Redirect.zip" project2. Build and run the project for WebGL3. Observe the player and consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes