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0
votes
Fix in review

GraphicsRaycaster not working after executing AddComponent<Image> ()

UI

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Apr 20, 2017

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Version: 5.6.0p1

To reproduce: 1. Open the project, attached by user 2. Press Play 3. Press A button, this will create new game object with Image co... Read more

0
votes
Duplicate

Baked lighting shadow Artifacts when objects are further away from the c...

Global Illumination

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Apr 20, 2017

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Version: 5.5.1p4

Steps to reproduce: 1. Create a new project 2. Create a new scene 3. Set the Directional Light to baked 4. Set it to cast soft/hard ... Read more

0
votes
By Design

Type [ProceduralMaterial] cannot compile on WebGL and is not stripped

WebGL

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Apr 21, 2017

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Version: 5.6.0b4

When trying to compile a build with a script that contains the type "ProceduralMaterial" (substances) to WebGL it will through a mis... Read more

0
votes
Active

[WebGL] Missing Progress bar for some projects in Unity 5.6.0f

WebGL

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Apr 10, 2017

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Version: 5.6.0f3

To reproduce: 1. Open any large project (user's project and builds are added in Edit) 2. Build and run it on WebGL Expected: when l... Read more

0
votes
Fixed

Unity crashes when using external pointer to WebCamTexture at TexturesD3...

Graphics - General

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Apr 19, 2017

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Version: 5.6.0f3

Steps to reproduce: 1. Open the attached project (WebCamBug.zip) 2. Open the Assets/test.unity scene 3. Play a Scene 4. Observe the ... Read more

0
votes
By Design

[macOS] Video Player doesn't play on standalone build with x86 architecture

Video

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Apr 21, 2017

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Version: 5.6.0f3

Steps to reproduce: 1. Download and open "903612 repro.zip" 2. In build settings window, make sure the architecture is set to x86 3.... Read more

1
votes
Fix in review

Animator.SetLayerWeight CPU usage is increased compared to 5.5

Profiling

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Apr 21, 2017

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Version: 5.6.0f3

Steps to reproduce: 1. Download 903687_repro.zip and open "test" scene 2. Open profiler and enter play mode 3. In Profiler check Beh... Read more

0
votes
By Design

Crash in scripting_array_length when using StructLayout attribute and in...

Scripting

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Apr 17, 2017

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Version: 5.5.1f1

To reproduce: 1. Open the project, attached by tester 2. Select Main Camera in the scene 3. In the Inspector, change values in the ... Read more

0
votes
Active

Unneeded GI normals warnings are thrown after adding TextMesh component

Graphics - General

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Apr 20, 2017

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Version: 5.6.0p1

Steps to reproduce: 1. Create a 3D/3D Text object (or add a Text Mesh component to an object) 2. Enable 'Lightmap Static' in its Me... Read more

1
votes
Fixed

Secondary Cameras with RenderTextures do not render Lighting

Camera

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Apr 20, 2017

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Version: 5.6.0f3

If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more

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