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Unity "Compiling C# Scripts" dialog pops over all dialogs from all apps ...
When I context switch from editing C# code in a project back to Unity, the popup obscures all windows, not just Unity Read more
Unity Crashes after clicking on Localization UI Button
How to reproduce it:1. Open the user's attached project "LocalizationTest.zip "2. Load the "SampleScene" Scene3. Enter the Play Mode... Read more
[Mobile] UIToolkit world bound values differ between identical buttons
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. In the menu bar, go to "Windows" > "UI Toolkit... Read more
[iOS] Dictionary.ContainsKey returns incorrect value when it is Invoked ...
Reproduction steps:1. Open the user's attached project2. Build and Run the Scene "1" on a device3. Observe the Text in the Build Exp... Read more
An action occurs without an input when multiple Inputs are assigned to t...
How to reproduce:1. Open the "case_1353866" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Tap Spacebar or Down Arro... Read more
[Lumin] Project fails to build
Reproduction steps:1. Open the attached project ("1358132R.zip")2. Switch to Lumin platform3. Build the project Expected result: Bui... Read more
Array is not cleared when using UnsafeBitArray.Clear()
How to reproduce:1. Open the attached project (ArrayTest.zip)2. Open scene Scenes/SampleScene3. Press the Play button4. Observe the ... Read more
Sprite Shapes appear only when their pivot is revealed in the Scene view
How to reproduce:1. Open user attached project "CaveDefender-UI.zip"2. In the Scene view slowly zoom out Expected result: Sprite sha... Read more
[macOS] [iOS] VideoPlayer frameCount method returns 0 when scrubbing thr...
How to reproduce:1. Open the attached project ("1358764_2021.1.17f1_repro.zip")2. Open Scene "test"3. Enter Play Mode4. When the vid... Read more
[XR] Unable to attach XRGrabInteractable to XRSocketInteractor after int...
Reproduction steps:1. Open the user's attached "Case#XRinteractiveKit.zip" project2. Load the "testCase" scene3. Enter Play mode4. T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes