Search Issue Tracker
By Design
Votes
3
Found in [Package]
4.10.0 - Preview
Issue ID
1219158
Regression
No
HDRP - Decal Projector not appearing in Build when Instancing Variants is set to Strip All and is included in the Included list
Reproduction steps:
1. Open the user's attached project "ProjectorTest.zip"
2. Build the Project
Expected result: Decal Project shader appears in the Build
Actual result: Decal Projector shader does not appear in the Build
Reproduces on: HDRP 4.10.0 - Preview (2018.4.18f1), HDRP 7.2.1 (2019.3.3f1, 2020.1.0a24)
Could not test on 2017.4 due to HDRP not existing
Notes:
-Although Decal Projector shader does not appear in the Build, it is still compiled
-Decal shader is still stripped when using Shader Variant Collection
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note:
When setting the stripping mode to exclude all instancing variants, it excludes them all. Referencing it in the asset doesn't bypass that rule.