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Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
[iOS][Web] The soft keyboard creates offset on scene view
How to reproduce: 1. Open the attached project 2. Build the project for WebGL and deploy it to an iOS device 3. Click on any Input F... Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project. 2. Observe the outputted frame rate. Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps: 1. Open attached Unity project. 2. Open "Bug scene". 3. Notice, that "Sphere" game object is black. 4. Open "Bug... Read more
Inaccurate collision detection in OnTriggerStay when alternating isKinem...
Reproduction steps: 1. Open the attached “OnTriggerStayIssue.zip” project 2. Open the “SampleScene” scene (Assets > Scenes) 3. En... Read more
Scene view turns black when using a custom Mesh Renderer
How to reproduce: 1. Open the attached “mesh-project“ 2. Open the “OutdoorsScene“ Scene 3. Enter Play Mode 4. Open the Scene vie... Read more
Reset functionality does not work on Custom Render Texture
Reset functionality does not work on Custom Render Texture Steps to Repro: 1. Create a new Project 2. Project > right-click > Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset preview window is available but empty on SpeedTree GameObjects
- A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector
- Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly
- 2D Light overlap order is not evaluated when shadows are being produced with Render Graph Compatibility Mode Disabled
- Short pause between loops in a WebGL-built project when looping an AudioSource