Search Issue Tracker
Fixed in 5.3.3
Votes
3
Found in
5.3.1p2
Issue ID
761326
Regression
Yes
Input.GetJoystickNames() returns an empty array when using an MFI controller
How to reproduce:
1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)
2. Open attached project (InputProblems.zip)
3. Build to iOS and run
4. Press the "GetJoysticks" button
- Note that the text underneath is not updated with all the connected joysticks
- It should say the name of the one connected joystick
- Reproduced in Version 5.3.1p2 (49544457ab1d), Version 5.4.0b2 (d749f9c32f45) on an iPad Air 2 (iOS8.1)
- Not reproducible in Version 5.2.4f1 (98095704e6fe)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
TRex500
Jan 16, 2016 17:24
I get this too, with a Steelseries Nimbus after updating to 5.3.1.