Search Issue Tracker
Fixed in 5.3.3
Votes
3
Found in
5.3.1p2
Issue ID
761326
Regression
Yes
Input.GetJoystickNames() returns an empty array when using an MFI controller
How to reproduce:
1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)
2. Open attached project (InputProblems.zip)
3. Build to iOS and run
4. Press the "GetJoysticks" button
- Note that the text underneath is not updated with all the connected joysticks
- It should say the name of the one connected joystick
- Reproduced in Version 5.3.1p2 (49544457ab1d), Version 5.4.0b2 (d749f9c32f45) on an iPad Air 2 (iOS8.1)
- Not reproducible in Version 5.2.4f1 (98095704e6fe)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
TRex500
Jan 16, 2016 17:24
I get this too, with a Steelseries Nimbus after updating to 5.3.1.