Search Issue Tracker
Fixed in 5.3.3
Votes
3
Found in
5.3.1p2
Issue ID
761326
Regression
Yes
Input.GetJoystickNames() returns an empty array when using an MFI controller
How to reproduce:
1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)
2. Open attached project (InputProblems.zip)
3. Build to iOS and run
4. Press the "GetJoysticks" button
- Note that the text underneath is not updated with all the connected joysticks
- It should say the name of the one connected joystick
- Reproduced in Version 5.3.1p2 (49544457ab1d), Version 5.4.0b2 (d749f9c32f45) on an iPad Air 2 (iOS8.1)
- Not reproducible in Version 5.2.4f1 (98095704e6fe)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UaaL] Freeze on "GetLightingSettingsOrDefaultsFallback()" when rotating device screen after unloading Unity framework
- A white vertical artifact is present when any Material from HDRI is used for a panoramic skybox
- Editor freezes when handling Havok collision interactions between a thin collider and the player controller
- No blue outline is shown on a folder in the Project tab when an external file is being dragged over the folder
- Profiler - Taking you to the wrong section when using 'show'
TRex500
Jan 16, 2016 17:24
I get this too, with a Steelseries Nimbus after updating to 5.3.1.