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[Deployment Management] Editor crashes on creating a build with custom I...
Editor crashes on creating a build when default Icon is assigned. Steps to repro:1. Open the attached project.2. File > Build Set... Read more
[HDRP] Render Graph execution error on "RenderPass Render Shadow Maps wa...
Steps to reproduce:1. Open attached project and make sure paths point to your local Graphics repo2. Open ReproRendergraph.unity3. Le... Read more
[Animation] Animator Transition does not get interrupted
Steps to reproduce:1. Open user attached project2. Open scene_Crossfade.unity3. In the Cotroller.cs script, notice that at frame 30 ... Read more
Physics overlap queries are not consistent when used against convex Mesh...
Reproduction steps:1. Open the attached 'ComputePenetrationTesting' project2. Open the 'SampleScene'3. Enter the Play mode4. Observe... Read more
[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...
Reproduction steps:1. Open the attached project "EmptyTest.zip"2. In the Project window under the "Assets" folder open "TerrainTest.... Read more
Editor freezes when Vsync is enabled and Game View window is resized on ...
How to reproduce:1. Create a new project2. Open the Game view3. In the Control Bar, click on the Aspect drop-down menu4. Toggle opti... Read more
A download error occurs when attempting to add any Language Pack or Docu...
How to reproduce:1. Open the Hub2. Navigate to Installs → Install Editor3. Select the 6000.0.15f1 Editor version with any of the Lan... Read more
Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms incre...
Steps to reproduce:1. Open the attached user's project "ReproSceneViewPerf.zip"2. Make sure Oculus Link is enabled3. Enable the Ocul... Read more
[Windows] High Input Polling rates can impact Editor performance
Steps to reproduce:1. Download and open the attached project2. Move the mouse inside the scene view Expected result: little to no pe... Read more
The released assets are not unloaded when Resources.UnloadUnusedAssets i...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Addressables Groups Window (Asset Management > Addresables &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"