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Votes

34

Found in

2018.4.1f1

2018.4.3f1

Issue ID

1167025

Regression

Yes

USYM_UPLOAD_AUTH_TOKEN is thrown in Xcode when the Project is built in BatchMode with -runTests and Cloud Diagnostics enabled

Cloud Diagnostics

-

To reproduce:

1. Download attached "Project.zip" project and open in Unity
2. Change the platform to iOS
3. Enable Cloud Diagnostics
4. Close Unity Editor
5. Build in BatchMode with Arguments:

<Unity Path> -batchmode -buildTarget iOS -runTests -testplatform playmode -projectpath <PATH> -executeMethod BuildScript.UnityBuildTest -username <Your Unity ID> -password <Password of your Unity ID> -quit

6. When Build complete, open Xcode project
7. In Menu bar press Product > Build

Expected result: Xcode successfully Builds Project
Actual result: Xcode fails to Build Project and throws Error:

"Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment variable"

Notes:
- This issue happens only on iOS
- If You Build directly from Unity Editor, everything works as Expected
- If You Build without "-runTests -testplatform playmode" or with Cloud Diagnostics disabled, the Build in Xcode completes without any issues
- The Project and a Video how to reproduce this issue are attached in Comments section
- There are few Forum links to this issue:
https://forum.unity.com/threads/ios-build-issues-should-be-resolved-and-unity-2019-1-4f1-now-available.687163/
https://forum.unity.com/threads/unity-2018-4-1f1-lts-batch-build-for-ios-is-not-working.690103/
https://forum.unity.com/threads/unity-2018-4-1f1-lts-batchmode-for-ios-is-not-working.693010/

Reproduced on Unity 2018.4.1f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b8 and 2019.3.0a8
Not reproduced on Unity 2018.4.0f1
Regression on Unity 2018.4.1f1

Comments (11)

  1. 6efb5887362751b7bce3dd58952c8da5?d=mm

    bestsoccertop

    Aug 20, 2019 13:11

    Brilliant outlined data. I thank you about that. Most likely it will be exceptionally helpful for my future ventures. Might want to see some different posts on the same subject! https://www.bestsoccertop.com

  2. C6aeb413c41dff31bb810eb0d9210b0a?d=mm

    stayasquad

    Aug 20, 2019 08:50

    similar behaviour in 2019.2.0f1

  3. 882801bd5166744aaf02a1b5da2ac2be?d=mm

    ylen_sami

    Aug 14, 2019 15:03

    Reproduced in 2019.1.14f1 as well.

  4. 7f2ef4247316de40b14dce5b0175bf9a?d=mm

    Bonich

    Aug 09, 2019 06:49

    In teamcity we can fix it, by patching process_symbols.sh in xcode project.

    Just change strings with usymtool on something like there:

    #!/bin/sh

    # process_symbols
    #
    # Copyright (c) 2015 Unity Technologies. All rights reserved.

    if [ "${SYNCHRONOUS_SYMBOL_PROCESSING}" = "TRUE" ]; then

    echo test

    else
    nohup "$PROJECT_DIR/usymtool" -symbolPath "$DWARF_DSYM_FOLDER_PATH/$DWARF_DSYM_FILE_NAME" > /dev/null 2>&1 &
    disown
    fi

  5. 48e90eef596fdd4eda77b966a18d8ea8?d=mm

    vizgl

    Aug 06, 2019 20:59

    Unity 2019.1.13f1
    same

  6. 19fd9b7257f6c2faffcbfdf7cdc04f85?d=mm

    ThatOdieGuy

    Jul 31, 2019 03:31

    I was able to resolve this by adding -username and -password arguments.

    Info found here:
    https://forum.unity.com/threads/upload-symbols-to-cloud-diagnostics-when-building-from-command-line.604780/

    "When using Cloud Diagnostics with -batchmode it's now required that you specify both the -username and -password arguments to avoid the USYM_UPLOAD_AUTH_TOKEN error message."

  7. B2f7e325b3496366f0bbb33a639da009?d=mm

    yanivng

    Jul 28, 2019 07:07

    Did anyone check 2018.4.5f1?

  8. E8a9678b045ce1e55aa73322e433d172?d=mm

    shochet

    Jul 26, 2019 23:34

    This problem showed up on our Jenkins build script when we updated from 2018.3.10 -> Unity 2018.4.4. I tried added username, password, and serial as some other forums posts suggested but it did not help. The build will occasionally/randomly succeed but usually we get the USYM_UPLOAD_AUTH_TOKEN error.

  9. F815ab59681803b223cd231ef18f97d7?d=mm

    unity_GBZcYUUgc4DE3A

    Jul 15, 2019 07:40

    this is also reproduced on Unity 2018.4.4f1

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