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camera.SetStereoProjectionMatrix disables stereo
Reproduction steps:1. Open my attached project ("case856137_test")2. Open the Main scene3. Enter Play mode Expected: As we didn't di... Read more
Crunched texture format causes error with GetPixels
Reproduction steps:1. Open the attached project (Crunched Textures Error.zip);2. Open the Demo.unity scene;3. Make sure that the pic... Read more
Motion vectors return wrong values if Shaders have "_Render_Camera_Motio...
1. Open the attached project2. Open the "Scene" scene3. Open the "StereoMotionVectorsTest.cs" script4. Line 52 - 62, uncomment the c... Read more
[Physics] RaycastHit.transform does not match RaycastHit.collider.transf...
Reproduction steps:1. Open the attached project ( 5.5b8_test.zip);2. Open the "m.unity" scene;3. Enter a play mode;4. Observe the re... Read more
[Android] Gradle build system fails build because it requires older 6.0 ...
How to reproduce: 1. Make sure that Android SDK 6.0 is deleted2. Open the attached project (it is empty)3. Set build system to Gradl... Read more
Crash after exiting play mode on 2D Platformer (A$ sample project)
Crash after exiting play mode on 2D Platformer (A$ sample project) Steps to Repro: 1. open the Unity 2D Platformer 3.0 project from ... Read more
Sprites from external folder are copied into Assets before they are actu...
Sprites from external folder are copied into Assets before they are actually placed into Scene View Steps to Repro: 1. create a new ... Read more
Error when exiting play mode for 2D Scrolling Shooter (Unity A$ 2D Pack ...
Error when exiting play mode for 2D Scrolling Shooter (Unity A$ 2D Pack 2.0) Steps to Repro: 1. import the Unity 2D Pack 2.0 from th... Read more
Setting textureType on TextureImporter resets sprite mode to single
Steps to reproduce:1. Open the project2. Change the Sprite mode to "Multiple"3. Click "Apply"OR1. Open the project2. Change the Spri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size