Search Issue Tracker
By Design
Votes
0
Found in
5.4.2f1
Issue ID
855533
Regression
No
Crunched texture format causes error with GetPixels
Reproduction steps:
1. Open the attached project (Crunched Textures Error.zip);
2. Open the Demo.unity scene;
3. Make sure that the picture is Read/Write Enabled;
4. Press the play button to enter play mode;
5. Then press again to quit play mode;
6. Observe errors in the console.
Expected results: the function GetPixels() works with any type of texture or image;
Actual results: GetPixels() is not able to read the crunched format of the texture;
Reproduced on: 5.3.5.p8, 5.4.3f1, 5.5.0f2, 5.6.0a5.
By Design: crunched textures can't be partially decompressed, so it is not possible make GetPixel[s] work efficiently.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment