Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
856584
Regression
Yes
Setting textureType on TextureImporter resets sprite mode to single
Steps to reproduce:
1. Open the project
2. Change the Sprite mode to "Multiple"
3. Click "Apply"
OR
1. Open the project
2. Change the Sprite mode to "Multiple"
3. In the dropdown list of "Texture type", select "Sprite (2D and UI)" (even though it is already selected)
Expected: Sprite mode does not change
Actual: Sprite mode is reset to its default value (Single)
Reproduced on: 5.3.7p2, 5.4.3f2, 5.5.0b3, 5.5.0f3, 5.6.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment