Search Issue Tracker
By Design
Votes
0
Found in
5.3.3f1
Issue ID
853916
Regression
No
Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important".
Note:
This applies to both the Player's "Headlights" and the Plane's "Street Lights"
Reproduction Steps:
1. Import attached project into Unity Editor.
2. Open "Test track 01" scene.
3. Enter Play mode.
4. Move forward with the UP key.
5. Observe how lights react to player movements.
Expected result: All lights render fully on game start.
Actual result: Lights render erratically, depending on the player's position.
Reproduced with:
5.3.6f1, 5.3.0f4, 5.2.5f1, 5.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment