Search Issue Tracker
By Design
Votes
0
Found in
5.3.3f1
Issue ID
853916
Regression
No
Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important".
Note:
This applies to both the Player's "Headlights" and the Plane's "Street Lights"
Reproduction Steps:
1. Import attached project into Unity Editor.
2. Open "Test track 01" scene.
3. Enter Play mode.
4. Move forward with the UP key.
5. Observe how lights react to player movements.
Expected result: All lights render fully on game start.
Actual result: Lights render erratically, depending on the player's position.
Reproduced with:
5.3.6f1, 5.3.0f4, 5.2.5f1, 5.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment