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0
votes
Won't Fix

[Render] Camera.Render does not work in the editor, works in builds

Camera

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Jan 06, 2015

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Version/s: 5.0.0b18

Steps to reproduce: 1. Open the attached project 'RenderOnce' 2. Open 'test' scene 3. Script is attached to the cube which renders ... Read more

0
votes
Won't Fix

Error currentFileSystemTime.ticks != 0 thrown while cancelling loading o...

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Oct 21, 2022

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Version/s: 2022.1.20f1, 2022.2.0b12, 2023.1.0a14, 2023.2.0a1

How to reproduce: # Create new project # Open Standalone Profiler (Windows>Analysis>Standalone Profiler) # Click cancel button... Read more

0
votes
Fixed

Changing scale of Tree prefab instance (in scene) and then undo/redo cha...

Terrain

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Sep 25, 2020

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Version/s: 2018.3, 2021.1.0a1

Tree Creator trees Repro Steps: 1. Create new project 2. Create a Tree object via GameObject -> 3D Object -> Tree 3. Create a Terra... Read more

0
votes
Fixed

Animator "Update Mode" change is not saved

Animation

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Dec 29, 2015

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Version/s: 5.4.0b1

Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more

0
votes
Active

AssetDatabase RenameAsset does not throw "Destination path name does alr...

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May 20, 2022

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Version/s: 2019.3.0a1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15

How to reproduce: 1. Setup a perforce server and connect with the Editor 2. Checkout the files 3. In Project window, select Asse... Read more

4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Download and open attached project "repro_760691.zip" 2. Build the project w/ "main.unity" scene included 3. ... Read more

0
votes
By Design

Artifacts are visible when using the depth buffer projection with MSAA a...

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Jun 01, 2023

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Version/s: 2021.3.26f1, 2022.2.21f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17

Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampeScene.unity” Scene 3. Enter the Play Mo... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more

0
votes
Fixed

Lense Flare stays on top of the volumetric clouds when TAA Anti-aliasing...

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Feb 28, 2023

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Version/s: 2021.3.19f1, 2022.2.8f1, 2023.1.0b6, 2023.2.0a4

Reproduction steps: 1. Open the attached project “FlareBug“ 2. Open the Scene “Assets/OutdoorsScene” 3. Open the Game view 4. In... Read more

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