Search Issue Tracker
Won't Fix
Won't Fix in 2020.2.X
Votes
0
Found in
2019.3.0a1
2019.4.1f1
2020.1.0b13
2020.2.0a15
Issue ID
UUM-17941
Regression
Yes
AssetDatabase RenameAsset does not throw "Destination path name does already exist" when called with asset pipeline version 2
How to reproduce:
1. Setup a perforce server and connect with the Editor
2. Checkout the files
3. In Project window, select Assets/Duplicate/AssetRenamer
4. In Inspector window, hit the button 'Rename Asset'
5. Observe Console window
Expected result: "Problem : \[error] Can not move asset from ... to ... . Destination path name does already exist" is thrown
Actual result: "rename correctly" is pinrted
Reproducible with: 2019.3.0a1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15 (asset pipline mode Version 2)
Not reproducible with: 2018.4.24f1, 2019.3.16f1 (asset pipline mode Version 1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2020.2.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.