Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.3
2021.1.0a1
Issue ID
1280223
Regression
No
Changing scale of Tree prefab instance (in scene) and then undo/redo changes the source prefab scale and all painted instances
Tree Creator trees
Repro Steps:
1. Create new project
2. Create a Tree object via GameObject -> 3D Object -> Tree
3. Create a Terrain object via GameObject -> 3D Object -> Terrain
4. Select the Terrain
5. Go to the Paint Trees tab of the Terrain
6. Click Edit Trees then Add Tree
7. Open the object selector for the object field in the Add Tree popup
8. Select the asset for the Tree you created
9. Click Add
10. Popup window should close. Now select the Tree in the Terrain Inspector
11. Paint some instances on the Terrain
12. Select the Prefab Instance of the Tree from the Hierarchy
13. Change the scale of the Prefab Instance using the Inspector or the transform gizmos
14. Undo
15. Should see painted TreeInstances change in scale
16. Select the Tree asset in the Project Window and you will see that the scale change was applied to the prefab
Expected Result: the scale change for the prefab instance is not applied to the scale for the prefab source when undoing
Actual Result: the scale change for the prefab instance is applied to the prefab source scale when undoing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a2