Search Issue Tracker
Fixed in 0.5.1-preview.11
Votes
0
Found in [Package]
2019.3
2019.3.0f4
2020.1
Issue ID
1208779
Regression
No
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when building to UWP
How to reproduce:
1. Download and open "2019_3_0f4_C_UWP_Error.zip" project
2. Build project for UWP
Expected results: Build completed with a result of the success
Actual results: Build for UWP fails with error: Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo
Stack trace:
Something went wrong while Post Processing the assembly (Assembly-CSharp.dll) :
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo
at Unity.Entities.CodeGen.TypeReferenceExtensions.CheckedResolve (Mono.Cecil.TypeReference typeReference) [0x00001] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\CecilExtensionMethods.cs:13
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.<VerifyMethod>g__IsTypeRestrictedToBlobAssetStorage|3_0 (Mono.Cecil.TypeReference tr, Unity.Entities.CodeGen.BlobAssetSafetyVerifier+<>c__DisplayClass3_0& ) [0x000f0] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:64
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.VerifyMethod (Mono.Cecil.MethodDefinition method, System.Collections.Generic.HashSet`1[T] _nonRestrictedTypes) [0x00058] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:90
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.AssertNoBlobAssetLeavesBlobAssetStorage () [0x00063] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:37
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.PostProcessImpl () [0x0000a] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:20
at Unity.Entities.CodeGen.EntitiesILPostProcessor.PostProcess (Mono.Cecil.AssemblyDefinition assemblyDefinition, System.Boolean& madeAChange) [0x00009] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\EntitiesILPostProcessor.cs:231
at Unity.Entities.CodeGen.EntitiesILPostProcessors.Process (Unity.CompilationPipeline.Common.ILPostProcessing.ICompiledAssembly compiledAssembly) [0x0004b] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\EntitiesILPostProcessor.cs:44
at UnityEditor.Scripting.ScriptCompilation.ILPostProcessing.RunILPostProcessors (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.String outputTempPath) [0x0011b] in <a9523235cc1343878f30105212177353>:0
at UnityEditor.Scripting.ScriptCompilation.ILPostProcessing.PostProcess (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.Collections.Generic.List`1[T] messages, System.String outputTempPath) [0x00061] in <a9523235cc1343878f30105212177353>:0
Reproduced in: 2019.3.0f5, 2020.1.0a20
Notes:
Could not test on 2018.4 and 2019.2 because of project breaking
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][XR] Spotlight shadows flicker when Deffered Rendering Path is selected and rotating the HDM view in XR
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
Add comment