Search Issue Tracker
Fixed in 0.5.1-preview.11
Votes
0
Found in [Package]
2019.3
2019.3.0f4
2020.1
Issue ID
1208779
Regression
No
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when building to UWP
How to reproduce:
1. Download and open "2019_3_0f4_C_UWP_Error.zip" project
2. Build project for UWP
Expected results: Build completed with a result of the success
Actual results: Build for UWP fails with error: Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo
Stack trace:
Something went wrong while Post Processing the assembly (Assembly-CSharp.dll) :
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo
at Unity.Entities.CodeGen.TypeReferenceExtensions.CheckedResolve (Mono.Cecil.TypeReference typeReference) [0x00001] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\CecilExtensionMethods.cs:13
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.<VerifyMethod>g__IsTypeRestrictedToBlobAssetStorage|3_0 (Mono.Cecil.TypeReference tr, Unity.Entities.CodeGen.BlobAssetSafetyVerifier+<>c__DisplayClass3_0& ) [0x000f0] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:64
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.VerifyMethod (Mono.Cecil.MethodDefinition method, System.Collections.Generic.HashSet`1[T] _nonRestrictedTypes) [0x00058] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:90
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.AssertNoBlobAssetLeavesBlobAssetStorage () [0x00063] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:37
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.PostProcessImpl () [0x0000a] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:20
at Unity.Entities.CodeGen.EntitiesILPostProcessor.PostProcess (Mono.Cecil.AssemblyDefinition assemblyDefinition, System.Boolean& madeAChange) [0x00009] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\EntitiesILPostProcessor.cs:231
at Unity.Entities.CodeGen.EntitiesILPostProcessors.Process (Unity.CompilationPipeline.Common.ILPostProcessing.ICompiledAssembly compiledAssembly) [0x0004b] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\EntitiesILPostProcessor.cs:44
at UnityEditor.Scripting.ScriptCompilation.ILPostProcessing.RunILPostProcessors (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.String outputTempPath) [0x0011b] in <a9523235cc1343878f30105212177353>:0
at UnityEditor.Scripting.ScriptCompilation.ILPostProcessing.PostProcess (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.Collections.Generic.List`1[T] messages, System.String outputTempPath) [0x00061] in <a9523235cc1343878f30105212177353>:0
Reproduced in: 2019.3.0f5, 2020.1.0a20
Notes:
Could not test on 2018.4 and 2019.2 because of project breaking
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment