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[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...
Steps to repro:1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device2. Enable screen mirroring on iOS device3. S... Read more
[New Input System] Control modifiers not consumed when used across diffe...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/main.unity” Scene3. Enter the Play Mode4. Click on G... Read more
[Installer] Print and Save buttons are shown over the license agreement ...
1. download MacOS installer from link provided2. run installer3. observe "Print" and "Save" button on "License agreement" tab Expect... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
Memory “Meshes“ category endlessly rises when entering Play Mode
How to reproduce:1. Open the attached project “MeshBug.zip“2. Open Scene “SampleScene“3. Enter Play Mode4. Open the Profiler (Window... Read more
Hover gets stuck when using touch and setting the button display to none...
Reproduction steps:1. Open the user's attached project2. Open "Assets/t" scene3. Enter Play Mode4. Make sure Game view is set to Sim... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
Graphics.RenderPrimitives with MeshTopology.Lines renders triangles when...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Enter Play Mode4. Observe the Game V... Read more
Texture clamp mode isn't respected when importing FBX with embedded text...
Reproduction steps:1. Open the user's attached project2. Import "cat_03_clamp" with embedded "clamp" texture Expected result: FBX im... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed