Search Issue Tracker
Fixed
Fixed in 2020.3.40f1, 2021.3.13f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-1158
Regression
No
In WebGL Player “Default Cursor” resets to system default cursor when leaving UI Document which sets a custom cursor
How to reproduce:
1. Open the user’s attached “UI Tookit theme bug.zip” project
2. Open the “SampleScene” Scene
3. Switch to WebGL platform and “Run And Build”
4. In the Player hover over the green square on the left
5. Move the cursor away from the square
Expected result: The cursor stays the same as selected in Player Settings “Default Cursor”
Actual result: The cursor becomes the system default one
Reproducible with: 2021.2.7f1, 2022.1.0b2
Could not test with: 2019.4.34f1, 2020.3.25f1 (Errors in the Console)
Notes:
- To see expected result enter the Play Mode
- Issue is not present in standalone Player
- Removing “cursor: url('project://database/Assets/Arrow.png?fileID=2800000&guid=636da000faceea041a4d58b5fd7bb2c2&type=3#Arrow');” from “theme1.uss” gives the expected result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Resolution Note (fix version 2020.3.40f1):
Fixed in GitHub PR https://github.cds.internal.unity3d.com/unity/unity/pull/12925