Search Issue Tracker
Fixed
Fixed in 2021.3.7f1, 2022.1.16f1
Unknown (hidden) 2021.2.X
Votes
0
Found in
2021.2.0b16
2022.1.5f1
Issue ID
UUM-5543
Regression
Yes
[Profiler][Linux] Standalone Profiler does not open, logs "ExternalProcess::OnExitedMainThread"
Reproduction steps:
1. Open new Unity Project
2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)
3. Observe Console window
Expected result: The Standalone Profiler window opens, nothing is logged in the Console
Actual result: The Standalone Profiler window does not open, "ExternalProcess::OnExitedMainThread" is logged in the Console
Reproducible with: 2021.2.0b16, 2021.2.0b17 2022.1.0a12, 2022.1.5f1
Not reproducible with: 2020.3.20f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a11, 2022.2.0a17
Could not test with: 2019.4.31f1 (Standalone Profiler unavailable)
Reproduced on: Linux CentOS 7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (fix version 2022.1.16f1):
Verified the fix has landed to 2022.1.16f1 on Ubuntu 20.04
Resolution Note (fix version 2021.3.7f1):
Verified the expected results has landed to 2021.3/staging 2aae3fa93569, Validated on Ubuntu 20.04
Resolution Note (2021.2.X):
2021.2 is closed, see port for 2021.3