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0
votes
Fixed

Number of realtime lightmaps is not shown in the lighting window

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May 03, 2023

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Version/s: 2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12

Steps to reproduce: Open the attached project ([^HDRP-LightingBug01.zip]); Open the OutdoorsScene; Navigate to the Lighting window (... Read more

0
votes
Fixed

[geomerics]Final gather stalls and never finishes

Global Illumination

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Jan 28, 2015

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Version/s: 5.0.0b21

Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more

0
votes
Fixed

[Physics] Articulation body scale does not affect Anchor Transform Tool ...

Physics

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Nov 17, 2021

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Version/s: 2022.1.0a15

1. Open attached project2. Select child "GameObject (1)"3. Select Joint angle tool (Left one) on the ArticulationBody Inspector4. Ob... Read more

0
votes
Won't Fix

UI Canvas is stopping reaction on input when disabling/enabling the Canv...

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Aug 29, 2022

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Version/s: 2021.3.9f1

Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Enter the Play Mode Press “Button A” and t... Read more

0
votes
Fixed

[Visual Effect Graph] Properties under "Multiply Node" are distorted on ...

Package: Visual Effect Graph

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Sep 20, 2019

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Version/s: 7.1.1

All properties under "Multiply Node" get distorted while selecting settings dropdown on adding or modifying Properties under Subgrap... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Fixed

Analytics package reports errors with absolute path

Package: Analytics

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Dec 03, 2019

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Version/s: 3.3.4

How to reproduce:1. Create a new project2. Install Analytics package3. Try to produce an error related to Analytics package Expected... Read more

0
votes
Fixed

Editor performance is slow when "Skip unused shader_features" is selecte...

Shader System

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Nov 05, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1

How to reproduce:1. Open the attached "case_1378555" project2. Select the "Packages -> glTFast -> Runtime -> Shader -> g... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more

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