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Material references are missing when converting a MeshRenderer to a Skin...
How to reproduce:1. Open attached project2. Open Assets->Scenes->head_hair_issue.scene3. Go to heads_hair -> bounty_hunter_... Read more
Bone weight smoothing does not work when smoothing between non-null weig...
How to reproduce:1. Open the attached "SpriteSkinningEditorBlend.zip" project2. In the Project view, select "enemy_fly.psb"3. Open t... Read more
Android apk Build succeeds while Build and Run does not, although same e...
To reproduce:1. Open the user's attached project2. Attempt to Build an Andoird apk3. After the build succeeds, attempt to Build and ... Read more
[ProBuilder] Toggle button state is unclear and always appears as disabl...
How to reproduce:1. Create a new Unity project2. Download and import the ProBuilder package3. Open Tools > ProBuilder > ProBui... Read more
[Physical Camera] Unable to set Sensor Type to "Custom" again once it ch...
Unable to set Sensor Type to "Custom" again once it changes to any available option Steps to Reproduce: 1. Create a new Project2. Cl... Read more
WebGL builds have performance issues when many parallel UnityWebRequests...
How to reproduce:1. Open the attached project ("case_1185256-loadingTest2019.zip")2. Change targeted platform to WebGL3. Make a WebG... Read more
[IMGUI] "SketchUp Node Selection Dialog" box's description overlaps with...
"SketchUp Node Selection Dialog" box which appears while selecting nodes, its description overlaps with the file checkboxes. Steps t... Read more
Sprite Skinning Editor window freezes after undoing with 'Smooth' weight...
How to reproduce:1. Open the attached "SpriteSkinningEditorBlend.zip" project2. In the Project view, select "enemy_fly.psb"3. Open t... Read more
[Preset] On changing properties in "Player Settings Preset Asset" change...
On changing properties in "Player Settings Preset Asset" changes reflects in Player Settings. Steps to repro:Open the attached Proje... Read more
Canvas image not rendered with ShaderGraph shader for OpenGLES3
How to reproduce:1. Open the attached project ("case_1183323-SpriteUnliteMasterTest.zip")2. Open the repro scene ("Main Scene")3. Sw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window