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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

3

Found in

2019.2.0a1

2019.2.4f1

2019.3.0a1

2020.1.0a1

Issue ID

1183323

Regression

No

Canvas image not rendered with ShaderGraph shader for OpenGLES3

OpenGL

-

How to reproduce:
1. Open the attached project ("case_1183323-SpriteUnliteMasterTest.zip")
2. Open the repro scene ("Main Scene")
3. Switch targeted platform to WebGL
4. Enter Play Mode and notice that both images are rendered
5. Exit Play Mode
6. Make a WebGL build and run it

Expected results: Both images are rendered
Actual results: Image which uses ShaderGraph shader is not rendered

Reproducible with: 2019.2.7f2, 2019.3.0b5, 2020.1.0a6
Couldn't test with 2017.4, 2018.4 (missing Package Manager and errors after downgrading)

  1. Response avatar

    Resolution Note:

    Shader Graph doesn't support creating shaders for UI currently. You can track the progress of this on our Product Board: https://portal.productboard.com/8ufdwj59ehtmsvxenjumxo82/c/50-ui-integration-with-shader-graph?utm_medium=social&utm_source=portal_share

Comments (1)

  1. E4b4d93fc190d555df118337c4abff3a?d=mm

    johanhelsing_attensi

    Sep 01, 2020 10:23

    This is still happening on 2019.4.7f1 and 2020.1.3f1 (urp/shader graph 8.2.0)

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