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Won't Fix
Won't Fix in 6000.5.X
Votes
0
Found in
6000.0.68f1
6000.3.10f1
6000.4.0b9
6000.5.0a7
Issue ID
UUM-134961
Regression
No
Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
Steps to reproduce:
- Create a new Unity project using the Universal 2D template
- Create a new Triangle Sprite (Assets > Create > 2D > Sprites > Triangle)
- Select the newly created Triangle Sprite
- Click the "Open Sprite Editor" button in the Inspector window
- Change the Sprite "Name" property to something that's very long in the Sprite Editor window
- Click the "Apply" button in the Sprite Editor window
- Expand the Triangle asset by pressing an arrow on the right of its icon in the Project window
- Select the renamed Sprite in the Project window
- Observe the Inspector window
Actual results: Sprite name labels are overflowing and are not truncated both in the Inspector window and the Preview section
Expected results: Sprite name labels are truncated
Reproducible with versions: 6000.0.68f1, 6000.3.10f1, 6000.4.0b9, 6000.5.0a7
Tested on (OS): MacOS Silicon Tahoe 26.2
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.