Search Issue Tracker
OnDestroy is not called while Undo is performed second time
How to reproduce: 1. Open the attached project and click Window -> Undo Test. Make sure Console is visible. 2. In the TestWindow cl... Read more
[iOS][IL2CPP] Crash in MarkObjectAsRoot() when unloading unused assets
Steps to reproduce: 1) Open the latest attached project (OC). 2) Build and deploy to an iOS device. 3) Wait for the app to download ... Read more
[Linux] Input.mousePosition resets to (0, 0, 0) when Alt or Home keys ar...
Steps to reproduce: 1) Open the attached project. 2) Build for Linux and run. 3) When the cursor is in the Player area, press Alt or... Read more
Nested canvas is resized to match the root canvas size
Steps to reproduce( or just watch attached mp4 file): 1. Create new project in Unity 5.4.0f2. 2. Create new canvas in hierarchy menu... Read more
Custom "Internal-DepthNormalsTexture.shader" does not load on build
Reproduction steps: 1. Open attached "New Unity Project 9" project. 2. Open "1" scene. 3. Open the game view. - Shadows are not visi... Read more
refactoring class name in monoDevelop makes objects lose that script ref...
Steps to reproduce: 1. Create a new project 2. Create a new C# script, name it "test" 3. Create a new gameObject in the hierarchy 4.... Read more
[WSA] Bluetooth devices are not supported
On UWP and WSA platforms bluetooth device support is not implemented yet. Platforms support only wired devices, for example wired co... Read more
Standard Assets install the Editor scripts in the Assets Root instead of...
Just import Standard Assets to your project Read more
[il2cpp] Socket.AsyncConnect doesn't work on IL2CPP backend
Users would like to use tcp socket client/server communication on WSA Universal 10 (UWP10), but they have some blocker issue with So... Read more
Using BuildPipeline.BuildAssetBundle to build animation bundle has wrong...
How to reproduce: 1. Open the attached project 2. Use 'Resource Generator->Animation->Basic' to build AssetBundle for fbx files in S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed
- Dynamic text is rendered in the background when it is inside the <font> tag
- SerializeReference interface does not show CustomPropertyDrawer when it's inherited from another interface
- Rendering artifacts appear in the Editor when modifying the Reflection Probe box size
- [HDRP] XR Multipass calls BeginCameraRendering and EndCameraRendering for each pass of the same camera