Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b22
Issue ID
808747
Regression
No
refactoring class name in monoDevelop makes objects lose that script reference
Steps to reproduce:
1. Create a new project
2. Create a new C# script, name it "test"
3. Create a new gameObject in the hierarchy
4. Attach "test" script to that gameObject
5. Open "test" script with MonoDevelop
6. Right click on class name in the script and press Refactor\Rename
7. Rename the class
8. Save and close monoDevelop
9. Select gameObject you craeted before in the Hierarchy
10. Notice how it lost script reference
Expected behavior: script reference is not lost when renaming a class
Reproduced with: 5.2.4f1, 5.3.6f1, 5.4.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Add comment