Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.3f1
Issue ID
813313
Regression
Yes
Using BuildPipeline.BuildAssetBundle to build animation bundle has wrong size in Unity5.x
How to reproduce:
1. Open the attached project
2. Use 'Resource Generator->Animation->Basic' to build AssetBundle for fbx files in Soure/Animation/Basic
3. The Bundles you have built will be in Res/Animation/Basic(Res is in the same folder as Assets)
4. Check the size of the bundles (it is all same size 17kb)
Not reproducible: 4.6.9p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment