Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.3f1
Issue ID
813313
Regression
Yes
Using BuildPipeline.BuildAssetBundle to build animation bundle has wrong size in Unity5.x
How to reproduce:
1. Open the attached project
2. Use 'Resource Generator->Animation->Basic' to build AssetBundle for fbx files in Soure/Animation/Basic
3. The Bundles you have built will be in Res/Animation/Basic(Res is in the same folder as Assets)
4. Check the size of the bundles (it is all same size 17kb)
Not reproducible: 4.6.9p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment