Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.5f1
Issue ID
802916
Regression
No
[ShaderCompiler] Internal error communicating with the shader compiler process with OpenGLCore
Reproduction steps:
1. Open attached project.
2. Select "RainSplash_Bug" shader.
3. Select "Custom > OpenGLCore" in a compiled code drop down menu.
4. Click "Compile and show code".
5. Notice the error in a console window:
* Shader compiler: internal error compiling shader snippet type=0 platform=15: Protocol error - failed to read correct magic number
UnityEditor.DockArea:OnGUI()
Workaround:
* Check "RainSplash" shader in the project. It is remade using vertex instead of fragment shader for some calculations.
Note:
* May be related to case 768041, but "Skip unused shader_features" doesn't impact the result of case 802916.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #768041