Search Issue Tracker

Fixed in 5.3.6



Found in


Issue ID




[Android] Changing resolution Screen.SetResolution results in game freezing



Reproduction steps:
1) Open attached project "ScreenResWithSpinningCube"
2) Build and run on Android
--- White cube should spin, but it doesn't
--- You will see the error in the log as soon as the app starts:

E/Unity (27929): [EGL] Failed to create protected window surface: EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity (27929):
E/Unity (27929): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 123)
E/Unity (27929):
E/SurfaceFlinger( 3610): rejecting buffer: bufWidth=540, bufHeight=960,{w=1080, h=1920}

Regression introduced in 5.3.5p2

Comments (3)

  1. michal-momot

    Jul 22, 2016 09:45

    Unity 5.4f2 - SetResolution doesn't work with "Protect Graphics Memory" option

  2. michal-momot

    Jul 21, 2016 14:39

    Bug is open in Unity 5.4f1

  3. comeradealexi

    Jun 08, 2016 14:45

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.