Search Issue Tracker
Fixed in 5.3.6
Votes
5
Found in
5.3.5p2
Issue ID
802824
Regression
Yes
[Android] Changing resolution Screen.SetResolution results in game freezing
Reproduction steps:
1) Open attached project "ScreenResWithSpinningCube"
2) Build and run on Android
--- White cube should spin, but it doesn't
--- You will see the error in the log as soon as the app starts:
E/Unity (27929): [EGL] Failed to create protected window surface: EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity (27929):
E/Unity (27929): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 123)
E/Unity (27929):
E/SurfaceFlinger( 3610): rejecting buffer: bufWidth=540, bufHeight=960, front.active.{w=1080, h=1920}
Regression introduced in 5.3.5p2
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
michal-momot
Jul 22, 2016 09:45
Unity 5.4f2 - SetResolution doesn't work with "Protect Graphics Memory" option
michal-momot
Jul 21, 2016 14:39
Bug is open in Unity 5.4f1
comeradealexi
Jun 08, 2016 14:45
Also have this issue: http://forum.unity3d.com/threads/setresolution-doesnt-work-on-android.409797/