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Fixed in 5.3.6

Votes

5

Found in

5.3.5p2

Issue ID

802824

Regression

Yes

[Android] Changing resolution Screen.SetResolution results in game freezing

Android

-

Reproduction steps:
1) Open attached project "ScreenResWithSpinningCube"
2) Build and run on Android
--- White cube should spin, but it doesn't
--- You will see the error in the log as soon as the app starts:

E/Unity (27929): [EGL] Failed to create protected window surface: EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity (27929):
E/Unity (27929): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 123)
E/Unity (27929):
E/SurfaceFlinger( 3610): rejecting buffer: bufWidth=540, bufHeight=960, front.active.{w=1080, h=1920}

Regression introduced in 5.3.5p2

Comments (3)

  1. 67d9e4f5331a792cb886dcf5d9d51bda?d=mm

    michal-momot

    Jul 22, 2016 09:45

    Unity 5.4f2 - SetResolution doesn't work with "Protect Graphics Memory" option

  2. 67d9e4f5331a792cb886dcf5d9d51bda?d=mm

    michal-momot

    Jul 21, 2016 14:39

    Bug is open in Unity 5.4f1

  3. 39a13000542dff4ae3c29700c5f26f54?d=mm

    comeradealexi

    Jun 08, 2016 14:45

All about bugs

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