Search Issue Tracker
Fixed
Fixed in 2021.3.44f1, 2022.3.45f1, 6000.0.17f1, 7000.0.0a1
Votes
0
Found in
2021.3.40f1
2022.3.37f1
6000.0.10f1
7000.0.0a1
Issue ID
UUM-76440
Regression
No
GDI object count in the Task Manager keeps increasing when invoking EditorUtility.DisplayDialog
How to reproduce:
1. Open the “Details“ tab of the Task Manager
2. Enable the “GDI objects“ column by right-mouse-clicking any one of the column headers > “Select columns“ > Check “GDI objects“ option
3. Open the “TestDisplayDialog.zip“ project
4. Click on “Test > Display Dialog” and close the poped-up window
5. Observe the Task Manager
Expected result: GDI object count returns to its previous count
Actual result: GDI object count increases by 3 from the last count
Reproducible in: 2021.3.40f1, 2022.3.37f1, 6000.0.10f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes: Could not test on macOS Activity Monitor, as it does not provide information about GDI objects
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment