Search Issue Tracker
By Design
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X
Votes
0
Found in
2021.3.40f1
2022.3.39f1
6000.0.12f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-76471
Regression
No
PointerUpEvent is not registered by VisualElement when DragAndDrop is used
Reproduction steps:
1. Open the attached “BugRepro” project
2. From the menu navigate to Tests > Pointer Up Test
3. Click on the green box
4. Observe the Console window
Expected result: OnPointerDown and OnPointerUp should appear as a pair
Actual result: Only OnPointerDown is printed
Reproducible with: 2021.3.40f1, 2022.3.39f1, 6000.0.12f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note:
During a DragAndDrop operation, the current window loses control of the mouse until the operation is completed. You can register a callback to both PointerUpEvent and DragExitedEvent if you want to capture all possible scenarios where the pointer down-and-up sequence is completed.