Search Issue Tracker
Fixed in 6000.0.31f1
Fixed in 6000.0.X, 6000.1.0a7, future release
Votes
1
Found in
6000.0.12f1
Issue ID
UUM-76465
Regression
Yes
Hierarchy filtering leaves all GameObjects gray when URP Opaque Texture and Depth Priming is disabled
How to reproduce:
1. Open the “URPEmpty6000.zip“ project
2. Open the “SampleScene“
3. Type “s“ into the Search box in the Hierarchy
4. Observe the Scene view
Expected results: All GameObjects are grayed out except the Sphere GameObject
Actual results: All GameObjects are grayed out
Reproducible in: 2023.3.0a18, 6000.0.12f1
Not reproducible in: 2021.3.41f1, 2022.3.39f1, 2023.3.0a17
Reproduced on: MacOS 14.4.1 (M2)
Not reproduced on: Windows 11 Pro (23H2), No other environment tested
Workaround: In the “PC_RPAsset” enable the “Opaque Texture“ or in the “PC_Renderer“ change “Depth Priming Mode” to “Forced“
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MissingReferenceException errors are thrown after entering Play mode when multiple Inspector windows are displaying different objects with Grid Layout Group component
- "Can't change name, category with the same name already exists" Error is logged when renaming a Category to a name with a trailing space in the VFX Graph Blackboard
- Delete does nothing on an in-use Custom Attribute when re-triggered after cancelling the deletion confirmation prompt in the VFX Graph Blackboard
- No Ellipses are used for the Visual Effect Graph Create Context Menu Option
- Crash on LaunchBugReporter when opening a specific project using DirectX 12
Add comment