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0
votes
Won't Fix

Unable to deselect objects using ctrl + area selection tool if prefab co...

Scene/Game View

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Mar 30, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1. Open attached project "784006.zip"2. Open scene "repro"3. In hierarchy, notice "Cube"4. Expand it and select ... Read more

0
votes
Fixed

Assetbundle hash for DLLs trigger redundant rebuilds

Asset Bundles

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Nov 03, 2015

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Version/s: 5.2.2f1

Fixed in https://ono.unity3d.com/unity/unity/pull-request/35252/_/core/assetbundles/bugfixes Read more

4
votes
Fixed

Unity apps on Android drain uses CPU even when they are paused

Android

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Feb 12, 2016

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Version/s: 5.3.1f1

When android app is running in background it still consumes some cpu power (depending on device) Read more

0
votes
Fixed

Input.mousePosition Y value is shifted by -5

Input

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Mar 18, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run it4. In game view, move mouse cursor towards the bottom ... Read more

0
votes
Fixed
0
votes
Won't Fix

[MSBUG][UWP] Project with non-english name fails to build with .NET Nati...

Windows Store Apps

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Mar 29, 2016

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Version/s: 5.3.4f1

Reproducible on 5.2, 5.3.4, 5.4.0. Repro steps:1. Create a new project in Unity named "テスト".2. Switch to WSA Universal 10 platform. ... Read more

0
votes
Fixed

Using API During Serialization Throws Exception

Scripting

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Mar 29, 2016

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Version/s: 5.4.0b11

To reproduce:1. Open attached project2. Open "_MainScene"3. Play the scene Actual behavior: errors in the Console:"AssetPathToGUID i... Read more

1
votes
By Design

Can't change material properties at runtime

Shaders

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Mar 28, 2016

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Version/s: 5.3.4f1

-e: see title -repro:--open attached project (see user reply)--run in editor--notice cube changes on entering play mode--build and r... Read more

8
votes
Fixed

Accessing AnimationClip properties in runtime throws MissingMethodExcept...

Animation

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Mar 28, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "783535.zip"2. Open scene "repro"3. Run it4. Notice "False" printed in console. We get ... Read more

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