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[GI] Light probe jumps around randomly near stretched billboard particle...
Steps to reproduce: 1. Download and import attached project. (LightProbe.zip)2. Open scene: main3. Simulate particle system "Anubis ... Read more
Blittable structs aren't blitted in native method calls
How to reproduce: 1. Open attached project2. Build to iOS3. Open the Xcode project4. Search for "FakeNativeMethod" and inspect the p... Read more
[Android] Large FOV results in shadow artifacts
2. How we can reproduce it using the example you attachedProblem1.- Increase the FOV to 100 on the main camera- Build targetting and... Read more
RigidBody.collisionDetectionMode cannot be set during runtime if it is i...
Reproduction steps:1. Open the attached project2. Open the "DoesNotWorkExample" scene within the Editor.3. Press the "Play" button.4... Read more
Plugins folder compiles even when nothing has changed in that folder
How to reproduce: 1. Open attached project- Project contains a single empty script at the root and a single script file with thousan... Read more
[SinglePassStereo] Upgrading a project from 5.3 to latest combined stere...
1) Create a new project in 5.32) set target platform to windows 643) enable VR mode4) plugin oculus or other device5) Press play and... Read more
Animator MatchTarget terminates before requested time when the match tak...
Run attached project in paused "step by step" mode, and look at the console. MatchTarget is "scheduled" between 0.1 and 0.4 in norma... Read more
AssetDatabase is not updated after renaming script which is referenced i...
Steps to reproduce:1. Download and open project2. Execute Mainmenu/BugReport/Log FruidConfig count (typo) - Notice it prints "4 Frui... Read more
[MetroSupport] - Trying to Install Metro support from the build settings...
Description:Trying to install metro support from the build settings causes the user to be directed to a 404 error message in an inte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default