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Fixed in 5.4.0

Votes

0

Found in

5.3.4p1

Issue ID

783853

Regression

Yes

[UI] [TEXT] When UI Text's width/height is not an even number text appears blurry

UI

-

Reproduction steps:
1) Open "FuzzyTextWithRich" attached project
2) Open main scene
3) Compare both texts in Game View window

Expected result:
Both texts are same

Actual result:
Text which has width 101 and height 81 is blurry, compared to text which has width 100 and height 80.

Note:
Changing paragraph's "Alignment" to top right/top left/bottom right/bottom left makes blurry text sharp. Also, changing paragraph's "Alignment" to center left/center right/center top/center bottom makes blurry text less blurry, but not sharp.

Regression started in 5.3.0f4

Comments (7)

  1. Big-Ed

    Nov 25, 2016 20:41

    What worked for me is not only setting the Canvas.enabled=true, but also turning the CanvasScaler.enabled=true.
    design the panel and then disable the canvas and canvasscaler. When u want to show it you turn both on and the text is crisp., when you close the panel, disable both.

    Pattern is -
    OpenPanel()
    myCanvas.enabled=true
    myCanvaScaler.enabled=true

    ClosePanel
    myCanvaScaler.enabled=false
    myCanvas.enabled=false

  2. reev4eg

    Oct 26, 2016 08:48

    NOT SOLVED! Env: Unity 5.4.2!
    When text without not pixel perfect:
    1. width\height with .5f div
    Or 2. paragraph alignment "center"

  3. Paul_Bronowski

    Oct 04, 2016 04:30

    Curious. I'm wondering if this is related to a problem that appears to have regressed in current builds. Bring up the Scene and Game windows and put up some bright blue text on a black background. Do they look the same? What if you switch Color Space between Linear and Gamma in the Player Settings?

  4. Lerenwe

    Aug 11, 2016 14:51

    STILL NOT SOLVED in Unity 5.4.0f3, I'm struggling with the UI Text always getting blurry since the release of Unity 4.6, regardless of the Canvas Render Mode, and it can be quite hard to work around the problem when using a Canvas Scaler...

  5. reev4eg

    Aug 02, 2016 08:27

    NOT SOLVED! Env: Unity 5.4.0f3!
    When text without not pixel perfect:
    - width\height with .5f div
    - paragraph alignment "center"

  6. Athalos

    Apr 12, 2016 16:02

    UGUI text in buttons and directly on canvas all look fine in editor and game window until pressing play. When my game brings up the canvases the text is blurred in both the editor and the game window. Attempting to resize the canvas in the editor snaps the text into focus. Also, have a scroll view which if you scroll, it snaps the text there into focus as well.

    Using Screen Space Overlay with Pixel Perfect checked. Canvas Scaler set to Scale With Screen Size.

    I wish we could just bring Visual Studio's Win Forms Editor into Unity - so easy, so freaking easy!

  7. Athalos

    Apr 12, 2016 15:56

    NOT SOLVED!

    How do you work around this when your rects are driven by a canvas scaler!!!!!

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