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Not Reproducible
Votes
0
Found in
5.3.3f1
Issue ID
783275
Regression
No
Shadows get shifted and warped when using TextMesh Pro
How to reproduce:
1. Open attached project
2. Build to iOS and run on a Tablet device
3. Select one of the white squares next to the '=' symbol
4. Use the software keyboard to enter this symbol '^'
- This will create a gameobject with a TextMesh Pro component and an empty textbox
- Note that when this object is created the shadows for the round buttons above the equation disappear
- Adding more '^' symbols makes the shadows shift and warp around the buttons
- Reproduced in Version 5.4.0b11 (323b0238353b), Version 5.3.4p1 (e89f89413a91), Version 5.2.4f1 (98095704e6fe) on an iPadMini 4 (iOS 9.3)
- Reproducible both on Metal and OpenGL
- Also reproducible on Android
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated
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