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Fixed in 5.3.5

Votes

3

Found in

5.3.4f1

Issue ID

784145

Regression

No

[iOS] Build and run does not work with Xcode 7.3

iOS

-

This issue has no description.

Comments (5)

  1. agentargyle

    Aug 06, 2016 17:33

    To be more precise, the UUID for Xcode was already there in info.plist.

  2. agentargyle

    Aug 06, 2016 17:21

    The workaround did not work for me

  3. VirtualPlay

    Apr 27, 2016 12:56

    Workaround for whenever in the future this might happen again:

    - Open Applications in Finder
    - right-click XCode app > Show package contents
    - open Contents
    - open Info.plist
    - copy the DVTPluginCompatibilityUUID string

    - In the Finder window, press ⇧⌘G (Shift+cmd+G)
    - Enter /Applications/Unity/PlaybackEngines/iOSSupport/Tools/OSX/Unity4XC.xcplugin/Contents
    - open Info.plist in your favorite text editor
    - find the part with:
    <key\>DVTPlugInCompatibilityUUIDs</key>
    <array>
    <string>63FC1C47-140D-42B0-BB4D-A10B2D225574</string>
    <string>37B30044-3B14-46BA-ABAA-F01000C27B63</string>
    <string> etc...

    - add a line with:
    <string>[Paste the copied UUID here]</string>
    before the line with </array>

    You'll be able to have Unity run the build process in XCode again (after restarting XCode)

  4. ESG-Steven

    Apr 04, 2016 18:33

    Whenever I try I get this:

    Unity xcode plugin has not current Xcode in its compatibility list.
    Please launch the project manually
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

  5. musikito

    Mar 31, 2016 16:27

    Could not create a new Xcode project with CocoaPods: pod executable not found
    UnityEngine.Debug:Log(Object)
    GoogleMobileAds.Postprocessor:runPodUpdate(String) (at Assets/GoogleMobileAds/Editor/PostProcessor.cs:48)
    GoogleMobileAds.Postprocessor:OnPostprocessBuild(BuildTarget, String) (at Assets/GoogleMobileAds/Editor/PostProcessor.cs:27)
    UnityEditor.HostView:OnGUI()

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