Search Issue Tracker

Won't Fix

Votes

0

Found in

5.4.0b11

Issue ID

783784

Regression

No

[iOS] Transparent objects become opaque when viewed from behind with a Point Light directly opposite the camera

iOS

-

How to reproduce:

1. Open attached project
2. Add 24 - Surface Shader Example.unity scene to build settings
3. Build to iOS and run
4. Pivot the camera so that the text appears mirrored
- Note the smaller text underneath the large text has Opaque spots where transparencies should be as the Point Lights move around in the scene
- Happens in both OpenGL and Metal

- Reproduced in Version 5.4.0b11 (323b0238353b) on an iPhone 6+ (iOS 9.2), iPadMini 4 (iOS 9.3)
- Not reproducible on an iPhone 5 (iOS 7)
- TextMesh does not display properly with 5.3

Latest repro on 2018.20a6 + iPhone 6+.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.