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"Sub-emitters must be children of the system that spawns them" error is ...
How to reproduce: 1. Open "EmitterIssue" project and "test stage 1..." scene 2. Enter playmode and pause it 3. Observe "Sub-emitters... Read more
Unity grass builds patch meshes at runtime which causes cpu spikes
To reproduce: 1. Open repro.unitypackage 2. Open scene test. It contains a terrain populated with grass and a camera that is moved a... Read more
"fence == expectedFence" error after upgrading to RC2
Steps to reproduce : - import the project attached - open the "Main" scene - press play and notice the error in the console "fence ... Read more
GC.MarkDependencies takes up a lot of CPU time for certain game objects
How to reproduce: 1. Open attached project 2. Open scene GAFHiccup.unity 3. Open the Profiler window 4. Play the scene 5. Delete th... Read more
Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
Built-in unlit particle shader has HDR color selection for albedo, URP u...
To reproduce: 1. Open any project; 2. In Graphics settings, set Render pipeline asset to none; 3. Create a Particle system, assign a... Read more
[Shadows] Shadow resolution is bad with deferred + huge meshes in scene
Reproduction steps: 1) Open "Repro" project I attached below and proceed to "test" scene. 2) Go into playmode - you should see jagge... Read more
[WindowsMR] failure to take photo capture in Hololens
Exception thrown: 'System.ArgumentNullException' in UnityEngineProxy.dll ArgumentNullException: Value cannot be null. Parameter name... Read more
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene 2 Press Play and go to Scene tab 3 Choose camera and rotate it so the particle system gameobject is out of the... Read more
[Mono] .NET 4.7.1 standard/framework .XML files with useful descriptions...
Reproduction steps: 1. Go to "Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api" 2. Check if ".XML" files are there Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion